Categories: India

Online Gaming Shake-Up: Govt Bans RMGs, Pushes E-Sports, Experts Question Enforcement

India’s new Online Gaming Act prohibits all real money games (RMGs), encourages e-sports, and elevated enforcement issues. Experts welcome the change but question its legitimacy, federal impact, and effectiveness compared to foreign platforms earning without regulation or tax compliance.

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Published by Sambhav Sharma
Last updated: August 26, 2025 17:45:12 IST

India has taken a tough stand on online gaming with the introduction of the Promotion and Regulation of Online Gaming Act. The new legislation seems to end the long-standing debate of skill versus chance by banning all forms of real money games (RMGs) outright.

It signals a significant change in policy, safeguarding people from the threats of unregulated platforms.

The law is intended to tackle addiction, financial losses, and social harm fueled by betting and gambling apps.

In 2025 alone, the government banned several such platforms, many of which were accused of promoting unauthorized gambling activities.

The Act introduces three distinct categories of online games — e-sports, social gaming, and RMGs.

On one hand, e-sports and social gaming will be promoted and supported; on the other hand, RMGs and their advertisements face a total ban.

IT expert Nitin Pandey, who has closely observed the online gaming business, described the bill as a watershed moment by clearly separating money games from e-games.”

He explained that money games require participants to pay through banking and payment gateways, often trapping users in cycles of addiction and loss.

Pandey said: “Platforms like Dream11, Rummy, and PokerBazi were marketed as skill games, but in reality, they pushed people into financial ruin and even self-harm.”

Pandey welcomed the government’s move to recognize e-sports. He said: “Games like FIFA represent true competitive gaming, where skill and strategy matter, not the amount of money spent.”

He said that there is a need to promote such tournaments on the lines of international events in the U.S. and U.K.

However, the law has also raised concerns. Supreme Court lawyer Virag Gupta pointed out that online gaming falls under the State List.

Gupta said that states like Tamil Nadu, Kerala, and Telangana have already enacted their own laws. He noted that the legislation aims to ban money gaming, but added that there are doubts about its enforcement, especially against foreign companies.

Gupta questioned the central government for not consulting the states before bringing the Act.

He said this was problematic given its federal implications.

Gupta also raised concerns about foreign gaming companies, saying they are making huge profits in India without paying taxes.

He said, “The law has no detailed provisions to tackle this issue. The UN Secretary-General once described online gaming as the second-biggest pandemic after climate change, and yet crores of Indians may continue to suffer from these online games syndrome.”

According to him, while the law seeks to validate and boost the gaming industry, it fails to address key risks.

Also Read: President Murmu Signed The Online Gaming Bill: What It Means For Gamers, Money Makers, And India’s Digital Future!

Published by Sambhav Sharma
Last updated: August 26, 2025 17:45:12 IST

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